/*{
"CATEGORIES": [
"Geometry Adjustment"
],
"CREDIT": "VIDVOX",
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"DEFAULT": -0.25,
"MAX": 1,
"MIN": -1,
"NAME": "angle",
"TYPE": "float"
},
{
"DEFAULT": [
0.5,
0.5
],
"MAX": [
1,
1
],
"MIN": [
0,
0
],
"NAME": "centerPt",
"TYPE": "point2D"
},
{
"DEFAULT": 0.1,
"MAX": 1,
"MIN": 0,
"NAME": "lineWidth",
"TYPE": "float"
},
{
"DEFAULT": 1,
"NAME": "flipH",
"TYPE": "bool"
},
{
"DEFAULT": 1,
"NAME": "flipV",
"TYPE": "bool"
}
],
"ISFVSN": "2"
}
*/
const float pi = 3.14159265359;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
//vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
//vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);
vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
// returns the distance from pt0 to the line defined by pt1 and pt2
float distancePtToLine(vec2 pt1, vec2 pt2, vec2 pt0) {
return ((pt2.y-pt1.y)*pt0.x-(pt2.x-pt1.x)*pt0.y+pt2.x*pt1.y-pt2.y*pt1.x)/(sqrt(pow(pt2.y-pt1.y,2.0)+pow(pt2.x-pt1.x,2.0)));
}
void main() {
vec2 loc = isf_FragNormCoord;
vec4 returnMe = vec4(vec3(0.0),1.0);
vec2 p1 = centerPt;
vec2 p2 = p1 + vec2(cos(angle*pi),sin(angle*pi));
float val = distancePtToLine(p1,p2,loc);
vec2 flipLoc = loc;
flipLoc.x = (flipH) ? 1.0 - flipLoc.x : flipLoc.x;
flipLoc.y = (flipV) ? 1.0 - flipLoc.y : flipLoc.y;
if (abs(val) < lineWidth) {
vec4 pix1 = IMG_NORM_PIXEL(inputImage,loc);
vec4 pix2 = IMG_NORM_PIXEL(inputImage,flipLoc);
returnMe = mix(pix1,pix2,((-val+lineWidth)) / (2.0*lineWidth));
//returnMe.r = 2.0 * ((val+lineWidth)) / (2.0*lineWidth);
//returnMe.g = 2.0 - 2.0 * ((val+lineWidth)) / (2.0*lineWidth);
}
else if (val > 0.0) {
returnMe = IMG_NORM_PIXEL(inputImage,loc);
}
else {
returnMe = IMG_NORM_PIXEL(inputImage,flipLoc);
}
gl_FragColor = returnMe;
}